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:heavy_check_mark: Heavy Light Decomposition(重軽分解)
(tree/heavy-light-decomposition.hpp)

Heavy Light Decomposition(重軽分解)

概要

Heavy Light Decomposition(重軽分解、HLDec)とは、木のパスをheavy pathとlight pathに分けて管理するデータ構造である。

HLDecの特長は「任意のパスを$\rm{O}(\log N)$本の列に分解する」という点である。木をHLDecで管理することで木に対する問題を列に対する問題として処理することができるため、「パス上の頂点の持つ値を同時に更新する」といった木上のパスに関するクエリを容易に処理することが出来るようになる。

使い方

Depends on

Required by

Verified with

Code

#pragma once

#include "../graph/graph-template.hpp"

template <typename G>
struct HeavyLightDecomposition {
 private:
  void dfs_sz(int cur) {
    size[cur] = 1;
    for (auto& dst : g[cur]) {
      if (dst == par[cur]) {
        if (g[cur].size() >= 2 && int(dst) == int(g[cur][0]))
          swap(g[cur][0], g[cur][1]);
        else
          continue;
      }
      depth[dst] = depth[cur] + 1;
      par[dst] = cur;
      dfs_sz(dst);
      size[cur] += size[dst];
      if (size[dst] > size[g[cur][0]]) {
        swap(dst, g[cur][0]);
      }
    }
  }

  void dfs_hld(int cur) {
    down[cur] = id++;
    for (auto dst : g[cur]) {
      if (dst == par[cur]) continue;
      nxt[dst] = (int(dst) == int(g[cur][0]) ? nxt[cur] : int(dst));
      dfs_hld(dst);
    }
    up[cur] = id;
  }

  // [u, v)
  vector<pair<int, int>> ascend(int u, int v) const {
    vector<pair<int, int>> res;
    while (nxt[u] != nxt[v]) {
      res.emplace_back(down[u], down[nxt[u]]);
      u = par[nxt[u]];
    }
    if (u != v) res.emplace_back(down[u], down[v] + 1);
    return res;
  }

  // (u, v]
  vector<pair<int, int>> descend(int u, int v) const {
    if (u == v) return {};
    if (nxt[u] == nxt[v]) return {{down[u] + 1, down[v]}};
    auto res = descend(u, par[nxt[v]]);
    res.emplace_back(down[nxt[v]], down[v]);
    return res;
  }

 public:
  G& g;
  int id;
  vector<int> size, depth, down, up, nxt, par;
  HeavyLightDecomposition(G& _g, int root = 0)
      : g(_g),
        id(0),
        size(g.size(), 0),
        depth(g.size(), 0),
        down(g.size(), -1),
        up(g.size(), -1),
        nxt(g.size(), root),
        par(g.size(), root) {
    dfs_sz(root);
    dfs_hld(root);
  }

  void build(int root) {
    dfs_sz(root);
    dfs_hld(root);
  }

  pair<int, int> idx(int i) const { return make_pair(down[i], up[i]); }

  template <typename F>
  void path_query(int u, int v, bool vertex, const F& f) {
    int l = lca(u, v);
    for (auto&& [a, b] : ascend(u, l)) {
      int s = a + 1, t = b;
      s > t ? f(t, s) : f(s, t);
    }
    if (vertex) f(down[l], down[l] + 1);
    for (auto&& [a, b] : descend(l, v)) {
      int s = a, t = b + 1;
      s > t ? f(t, s) : f(s, t);
    }
  }

  template <typename F>
  void path_noncommutative_query(int u, int v, bool vertex, const F& f) {
    int l = lca(u, v);
    for (auto&& [a, b] : ascend(u, l)) f(a + 1, b);
    if (vertex) f(down[l], down[l] + 1);
    for (auto&& [a, b] : descend(l, v)) f(a, b + 1);
  }

  template <typename F>
  void subtree_query(int u, bool vertex, const F& f) {
    f(down[u] + int(!vertex), up[u]);
  }

  int lca(int a, int b) {
    while (nxt[a] != nxt[b]) {
      if (down[a] < down[b]) swap(a, b);
      a = par[nxt[a]];
    }
    return depth[a] < depth[b] ? a : b;
  }

  int dist(int a, int b) { return depth[a] + depth[b] - depth[lca(a, b)] * 2; }
};

/**
 * @brief Heavy Light Decomposition(重軽分解)
 * @docs docs/tree/heavy-light-decomposition.md
 */
#line 2 "tree/heavy-light-decomposition.hpp"

#line 2 "graph/graph-template.hpp"

template <typename T>
struct edge {
  int src, to;
  T cost;

  edge(int _to, T _cost) : src(-1), to(_to), cost(_cost) {}
  edge(int _src, int _to, T _cost) : src(_src), to(_to), cost(_cost) {}

  edge &operator=(const int &x) {
    to = x;
    return *this;
  }

  operator int() const { return to; }
};
template <typename T>
using Edges = vector<edge<T>>;
template <typename T>
using WeightedGraph = vector<Edges<T>>;
using UnweightedGraph = vector<vector<int>>;

// Input of (Unweighted) Graph
UnweightedGraph graph(int N, int M = -1, bool is_directed = false,
                      bool is_1origin = true) {
  UnweightedGraph g(N);
  if (M == -1) M = N - 1;
  for (int _ = 0; _ < M; _++) {
    int x, y;
    cin >> x >> y;
    if (is_1origin) x--, y--;
    g[x].push_back(y);
    if (!is_directed) g[y].push_back(x);
  }
  return g;
}

// Input of Weighted Graph
template <typename T>
WeightedGraph<T> wgraph(int N, int M = -1, bool is_directed = false,
                        bool is_1origin = true) {
  WeightedGraph<T> g(N);
  if (M == -1) M = N - 1;
  for (int _ = 0; _ < M; _++) {
    int x, y;
    cin >> x >> y;
    T c;
    cin >> c;
    if (is_1origin) x--, y--;
    g[x].emplace_back(x, y, c);
    if (!is_directed) g[y].emplace_back(y, x, c);
  }
  return g;
}

// Input of Edges
template <typename T>
Edges<T> esgraph(int N, int M, int is_weighted = true, bool is_1origin = true) {
  Edges<T> es;
  for (int _ = 0; _ < M; _++) {
    int x, y;
    cin >> x >> y;
    T c;
    if (is_weighted)
      cin >> c;
    else
      c = 1;
    if (is_1origin) x--, y--;
    es.emplace_back(x, y, c);
  }
  return es;
}

// Input of Adjacency Matrix
template <typename T>
vector<vector<T>> adjgraph(int N, int M, T INF, int is_weighted = true,
                           bool is_directed = false, bool is_1origin = true) {
  vector<vector<T>> d(N, vector<T>(N, INF));
  for (int _ = 0; _ < M; _++) {
    int x, y;
    cin >> x >> y;
    T c;
    if (is_weighted)
      cin >> c;
    else
      c = 1;
    if (is_1origin) x--, y--;
    d[x][y] = c;
    if (!is_directed) d[y][x] = c;
  }
  return d;
}

/**
 * @brief グラフテンプレート
 * @docs docs/graph/graph-template.md
 */
#line 4 "tree/heavy-light-decomposition.hpp"

template <typename G>
struct HeavyLightDecomposition {
 private:
  void dfs_sz(int cur) {
    size[cur] = 1;
    for (auto& dst : g[cur]) {
      if (dst == par[cur]) {
        if (g[cur].size() >= 2 && int(dst) == int(g[cur][0]))
          swap(g[cur][0], g[cur][1]);
        else
          continue;
      }
      depth[dst] = depth[cur] + 1;
      par[dst] = cur;
      dfs_sz(dst);
      size[cur] += size[dst];
      if (size[dst] > size[g[cur][0]]) {
        swap(dst, g[cur][0]);
      }
    }
  }

  void dfs_hld(int cur) {
    down[cur] = id++;
    for (auto dst : g[cur]) {
      if (dst == par[cur]) continue;
      nxt[dst] = (int(dst) == int(g[cur][0]) ? nxt[cur] : int(dst));
      dfs_hld(dst);
    }
    up[cur] = id;
  }

  // [u, v)
  vector<pair<int, int>> ascend(int u, int v) const {
    vector<pair<int, int>> res;
    while (nxt[u] != nxt[v]) {
      res.emplace_back(down[u], down[nxt[u]]);
      u = par[nxt[u]];
    }
    if (u != v) res.emplace_back(down[u], down[v] + 1);
    return res;
  }

  // (u, v]
  vector<pair<int, int>> descend(int u, int v) const {
    if (u == v) return {};
    if (nxt[u] == nxt[v]) return {{down[u] + 1, down[v]}};
    auto res = descend(u, par[nxt[v]]);
    res.emplace_back(down[nxt[v]], down[v]);
    return res;
  }

 public:
  G& g;
  int id;
  vector<int> size, depth, down, up, nxt, par;
  HeavyLightDecomposition(G& _g, int root = 0)
      : g(_g),
        id(0),
        size(g.size(), 0),
        depth(g.size(), 0),
        down(g.size(), -1),
        up(g.size(), -1),
        nxt(g.size(), root),
        par(g.size(), root) {
    dfs_sz(root);
    dfs_hld(root);
  }

  void build(int root) {
    dfs_sz(root);
    dfs_hld(root);
  }

  pair<int, int> idx(int i) const { return make_pair(down[i], up[i]); }

  template <typename F>
  void path_query(int u, int v, bool vertex, const F& f) {
    int l = lca(u, v);
    for (auto&& [a, b] : ascend(u, l)) {
      int s = a + 1, t = b;
      s > t ? f(t, s) : f(s, t);
    }
    if (vertex) f(down[l], down[l] + 1);
    for (auto&& [a, b] : descend(l, v)) {
      int s = a, t = b + 1;
      s > t ? f(t, s) : f(s, t);
    }
  }

  template <typename F>
  void path_noncommutative_query(int u, int v, bool vertex, const F& f) {
    int l = lca(u, v);
    for (auto&& [a, b] : ascend(u, l)) f(a + 1, b);
    if (vertex) f(down[l], down[l] + 1);
    for (auto&& [a, b] : descend(l, v)) f(a, b + 1);
  }

  template <typename F>
  void subtree_query(int u, bool vertex, const F& f) {
    f(down[u] + int(!vertex), up[u]);
  }

  int lca(int a, int b) {
    while (nxt[a] != nxt[b]) {
      if (down[a] < down[b]) swap(a, b);
      a = par[nxt[a]];
    }
    return depth[a] < depth[b] ? a : b;
  }

  int dist(int a, int b) { return depth[a] + depth[b] - depth[lca(a, b)] * 2; }
};

/**
 * @brief Heavy Light Decomposition(重軽分解)
 * @docs docs/tree/heavy-light-decomposition.md
 */
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