#include "shortest-path/bellman-ford.hpp"
#pragma once #include "../graph/graph-template.hpp" // bellman-ford法 // goalが存在しないとき-> 負閉路が存在するときは空列を返す // goalが存在するとき -> startとgoalの間に負閉路が存在する時に負閉路を返す template <typename T> vector<T> bellman_ford(int N, Edges<T> &es, int start = 0, int goal = -1) { T INF = numeric_limits<T>::max() / 2; vector<T> d(N, INF); d[start] = 0; for (int i = 0; i < N; i++) { bool update = false; for (auto &e : es) { if (d[e.src] == INF) continue; if (d[e.to] > d[e.src] + e.cost) { update = true, d[e.to] = d[e.src] + e.cost; } } if (!update) return d; } if (goal == -1) return vector<T>(); vector<bool> negative(N, false); for (int i = 0; i < N; i++) { for (auto &e : es) { if (d[e.src] == INF) continue; if (d[e.to] > d[e.src] + e.cost) negative[e.to] = true, d[e.to] = d[e.src] + e.cost; if (negative[e.src] == true) negative[e.to] = true; } } if (negative[goal] == true) return vector<T>(); else return d; }
#line 2 "shortest-path/bellman-ford.hpp" #line 2 "graph/graph-template.hpp" template <typename T> struct edge { int src, to; T cost; edge(int _to, T _cost) : src(-1), to(_to), cost(_cost) {} edge(int _src, int _to, T _cost) : src(_src), to(_to), cost(_cost) {} edge &operator=(const int &x) { to = x; return *this; } operator int() const { return to; } }; template <typename T> using Edges = vector<edge<T>>; template <typename T> using WeightedGraph = vector<Edges<T>>; using UnweightedGraph = vector<vector<int>>; // Input of (Unweighted) Graph UnweightedGraph graph(int N, int M = -1, bool is_directed = false, bool is_1origin = true) { UnweightedGraph g(N); if (M == -1) M = N - 1; for (int _ = 0; _ < M; _++) { int x, y; cin >> x >> y; if (is_1origin) x--, y--; g[x].push_back(y); if (!is_directed) g[y].push_back(x); } return g; } // Input of Weighted Graph template <typename T> WeightedGraph<T> wgraph(int N, int M = -1, bool is_directed = false, bool is_1origin = true) { WeightedGraph<T> g(N); if (M == -1) M = N - 1; for (int _ = 0; _ < M; _++) { int x, y; cin >> x >> y; T c; cin >> c; if (is_1origin) x--, y--; g[x].emplace_back(x, y, c); if (!is_directed) g[y].emplace_back(y, x, c); } return g; } // Input of Edges template <typename T> Edges<T> esgraph(int N, int M, int is_weighted = true, bool is_1origin = true) { Edges<T> es; for (int _ = 0; _ < M; _++) { int x, y; cin >> x >> y; T c; if (is_weighted) cin >> c; else c = 1; if (is_1origin) x--, y--; es.emplace_back(x, y, c); } return es; } // Input of Adjacency Matrix template <typename T> vector<vector<T>> adjgraph(int N, int M, T INF, int is_weighted = true, bool is_directed = false, bool is_1origin = true) { vector<vector<T>> d(N, vector<T>(N, INF)); for (int _ = 0; _ < M; _++) { int x, y; cin >> x >> y; T c; if (is_weighted) cin >> c; else c = 1; if (is_1origin) x--, y--; d[x][y] = c; if (!is_directed) d[y][x] = c; } return d; } /** * @brief グラフテンプレート * @docs docs/graph/graph-template.md */ #line 6 "shortest-path/bellman-ford.hpp" // bellman-ford法 // goalが存在しないとき-> 負閉路が存在するときは空列を返す // goalが存在するとき -> startとgoalの間に負閉路が存在する時に負閉路を返す template <typename T> vector<T> bellman_ford(int N, Edges<T> &es, int start = 0, int goal = -1) { T INF = numeric_limits<T>::max() / 2; vector<T> d(N, INF); d[start] = 0; for (int i = 0; i < N; i++) { bool update = false; for (auto &e : es) { if (d[e.src] == INF) continue; if (d[e.to] > d[e.src] + e.cost) { update = true, d[e.to] = d[e.src] + e.cost; } } if (!update) return d; } if (goal == -1) return vector<T>(); vector<bool> negative(N, false); for (int i = 0; i < N; i++) { for (auto &e : es) { if (d[e.src] == INF) continue; if (d[e.to] > d[e.src] + e.cost) negative[e.to] = true, d[e.to] = d[e.src] + e.cost; if (negative[e.src] == true) negative[e.to] = true; } } if (negative[goal] == true) return vector<T>(); else return d; }